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Δ READ TIME 4 min
Designing Broadcast Graphics for a Cricket League
From modding Cricket 07 forums to a 20-package graphics archive

This one goes back further than everything in the-blook because this is where I was introduced to the world of design and workflow.
Before any of it was real broadcasting, it was modding. On PlanetCricket.org, a forum built around the video game Cricket 07 by EA Sports, I used to design scoreboard overlays, kits, adboards; the visual layer of a game that hadn't been updated in years but still had a community keeping it alive. I got good enough at it to become a genuinely reputable member there, which sounds small until you remember it was one of the first places I actually built something people used and judged.

That skill sat mostly dormant until it found a real use case. A few friends and I started hosting cricket matches in the city, we called the whole thing SLC, and between 2016 and 2022 we ran approximately 90 games. Running it was its own logistical exercise: coordinating 22 players a match, sorting equipment like balls and stumps, water, sometimes a meal after. None of that is design work but it's the reason the design work exists.
We were tracking live scores on a mobile app, and once a match ended, that data just sat there unless we did something with it. Posting a screenshot of a scoring app to our WhatsApp or Instagram felt like underselling what had just happened. So I started building broadcast-style packages to present it properly — match summaries, batting and bowling cards, player profiles, the kind of overlays you'd actually see on a TV cricket broadcast.

Over time this turned into about 21 separate packages, each styled for a different tournament or broadcaster aesthetic, all built in Adobe Photoshop.

It expanded past cricket too. A handful of football packages with lineup and squad graphics, for the same instinct: turn something casual into something that looks like it belongs on screen.

The folder structure holds up on its own. The layers in every package are organized the same systematic way across all 21 templates, which matters when each one has to accept new player names and scores on short notice after a live match, which was something I had planned from the start.
